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Ultima iii exodus death gulch12/30/2023 The U3 world map is already currently in use as the main continent in Shroud of the Avatar.It still requires a massive cataclysm to have taken place, but the persistent towns like Moon, Britain, and Yew are near the appropriate geographic spots already. The LoLB map can be transformed into Britannia with less work.Since Serpent Isle’s shape is canon, a case could be made that the LoLB in U1 would make more sense to carry forward. All other continents in U1, including Lands of Danger and Despair (aka Serpent Isle), are transformations of the LoLB continent.However, despite this information, I decided to embrace Ultima 1’s layout for this mod rather than the Ultima 3’s for several reasons. Ultima III is actually a truer representation of my old D&D world.” – Ultima: The Avatar Adventures, p364 Ultima I actually had four maps on it, but they are just a flip and translation of the ones you see for Ultima III. It didn’t really look much like the first one, but I know it was, because when I built the first one I drew in my old D&D world and cut rivers through it and cut it up into separate land masses. So I went back to a modified Earth, this place Sosaria. “Then for Ultima III, since I wasn’t going to be doing the time travel theme again, I didn’t need Earth. He talks about this in the Avatar Adventures interview: Note that the four continents of Ultima 1 are modifications of Richard Garriott’s original D&D campaign map, while the Sosaria of Ultima 3 is actually closer to the original. Why choose the Lands of Lord British from Ultima 1? What if we could take those disparate worlds and make them more consistent with each other? What would Ultima 2 feel like if it took place in Sosaria? What would Ultima 3 feel like if that Sosaria was consistent with the one in Ultima 1? And can it be slightly less difficult to imagine this world could become Britannia? That’s the driving purpose behind Sosaria Mod – make the game worlds of the first trilogy consistent with one another, and possibly later lore. Furthermore, Ultima 4 had no resemblance to its predecessors save for the namesakes of some cities. The Sosaria’s of Ultima 1 and 3 barely resembled each other, and Ultima 2 took place entirely on Earth. The inter-game narrative was connected in the manuals by the Triad of Evil, but the setting was largely disconnected. I did not realize until years later when I went back to play the prequels that this history was not as stable as it was made out to be as there were some glaring continuity problems. The manuals and the NPC’s in-game talked about the lore of the earlier games as if those events occurred in the same setting and all these things happened in one connected and consistent world. By then the world of Britannia and its history had been firmly established. When I began playing the Ultima series back in 1990, I started with Ultima 6.
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